- Member Since: June 25, 2022
Cobalt Preview: Chaotic And Robotic
There's a lot occurring in Cobalt. Just another site Like, loads.
The truth is, as much as I detest "it's like this however this," I feel like that is the best place to begin. The easiest way I can describe Cobalt (the primary third-celebration release from Minecraft's Mojang) is as a curious mix of John Woo, Super Meat Boy, Contra and (most prominently) Tremendous Smash Brothers.
Like I mentioned ... lots occurring.
%Gallery-131035%You management a diminutive, adorable, blood-thirsty robotic battling others of your type in a 2D, neon-drenched battlefield. Apart from the weapons all robots have at their disposal (batteries, hatred of flesh-men), these bots have a quick arsenal of explosives, energy weapons and good old fashioned robotic punching.
While the modes I played at PAX had been pretty standard (capture the flag, death match), their tempo was far more accelerated than what you'd anticipate. Kills and captures happen fast, and one nicely-placed grenade can turn the tide.
It was clear that there was particular methodology to this robotic madness.
In reality, the one time the sport slows down is when an enemy projectile is nearing one of many bots. As time slows, the bulky beam or bullet is highlighted, and the goal has just one probability to deflect the shot by rolling into it (cool) or punching it away (supremely cool).
The effect of this slowdown is that a bunch of gamers assembly in the course of a map quickly transitions into a sluggish-mo gunfight that could possibly be accurately described as a bullet ballet if the robots weren't so stubby and if numerous the "bullets" weren't rockets/grenades/energy beams. It may not be elegant, but it surely certain is a heck of numerous fun.
Though chaos outlined my brief play time with the sport, there appeared to be deeper techniques that gamers may explore as time goes by. In actual fact, I was unable to finish the "superior tutorial" which taught strikes like getting more grenade distance by throwing mid-roll.
While the velocity and frantic action was lots to wrap my thoughts round in a crowded expo hall, it was clear that there was definite methodology to this robotic madness. I for one am looking forward to exploring it when the sport arrives on Computer, Mac and Linux this fall.